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Entrance Year 2023

Programme Code 73034

Mode of Study Full-time

Normal Duration 12 months

Fund Type Self-Financed

Credits Required for Graduation 36

Programme Leaders Prof. Henry Duh
PhD (Washington), FIET, FBCS, COMPIEAus

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of The Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. Students learn about the multimedia industry, creative processes for developing innovative ideas, the application of emerging technology in media, and entrepreneurial skills to successfully see a project from conception to completion. The programme offers four constantly adapting streams: Game Media; Media Design Psychology; Social, Mobile and Internet Media; and Media Art Technology. In Game Media, students learn the latest in game design techniques, whilst in Media Design Psychology, students gain insight into creative thinking and designing content. In Social, Mobile and Internet Media, students learn about how cutting edge technologies impact digital entertainment. In Media Art Technology, students will learn to explore, define, design, and apply artistic concepts into technologies, also using technologies as an artistic medium for applied design project.


The Three Pillars

The MScMET programme is comprised of three distinctive pillars. The first is the diverse faculty of world-class scholars and industry specialists who bring a wealth of local and international expertise. Students obtain first hand theoretical and applied knowledge across multiple industries. Through faculty connections, students gain opportunities for their studies and career development.

The second pillar is the programme’s commitment to supporting students in becoming balanced, forward-thinking individuals. Through engaging teaching methods, each student is guided towards becoming a creative and critical thinker, in touch with their intuition and capable of pursuing their future with confidence.

The third pillar is the fostering of an entrepreneurial mindset in students. Skills learnt throughout the programme can be applied to personal projects, professional design work, and research. Through our programme, students gain fundamental skills to conceptualise and implement their designs. Optional courses are offered for those who wish to pursue their own start-ups.


Future Success and Opportunities

The future success of students is a key focus of the MScMET programme offered by PolyU Design, which was named as one of the best design schools around the world. In addition, MScMET was founded in 2000, it is one of the longest running multimedia programmes in the world.


The programme is for those who are keen to lead in the digital entertainment industry. It is designed to open creative possibilities in the minds of the students by exploring cross-disciplinary media applications and technologies. Through theories and project-based modules, students are encouraged to look afresh into all aspects of how media impacts our lives, ranging from technological innovation and development for human-machine interfaces to creative content design for digital entertainment. The course starts with the building blocks of human psychology, game design, and on-line entertainment and encourages students to look beyond technology by finding value in innovation to shape the path of what digital entertainment can become.

The MSc programme develops a balanced level of expertise through delivery of subjects that overview the multimedia domain from design to technology.

Upon completion of the MScMET programme, students will be able to have the following skills:

Professional / Academic Knowledge Skills
  • The ability to conceptualize, design and develop innovative multimedia products and applications
  • Understand the relationship humans have with media, from physical and psychological to social and cultural
  • Proficiency with design research methods
  • Optimally deliver designed products/concepts through a coordinated communication and implementation plan
Generic Skills for All-roundedness
  • The ability to generate planning and coordination strategies
  • The ability to create and communicate effective ideas
  • Interpersonal skills needed to collaborate with those from other disciplines
  • Creative insight and critical thinking skills for sustained future growth beyond the university




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