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Programme Structure

The credit requirement for graduation is 30 credits, consisting of 12 credits of Core Subjects, 12 credits of elective subjects, 6 Credits of Capstone Project. 

6 Core Subjects (12 credits)
  • Multimedia Entertainment Theory and Practice (3 credits)
  • Project Management, Professional Environments and Ethics (3 credits)
  • Creative Programming for Designers and Artists (3 credits)
  • Research Seminar I, II, III (3 credits)


Elective Subjects (12 credits)
The curriculum offers students two pathways to choose with four different focus areas, either Practice Pathway or Applied Research Pathway. 

Practice Pathway* (pick at least 2 subjects from the list, 6 credits, 3 credits each)

  • Game Design and Development
  • Digital Storytelling for Transmedia
  • Virtual and Augmented Reality
  • AI tools for Creative Process and Transmedia
  • Physical Computing
  • Interactive Toys, Robots and Engaging Entertainment Products

Applied Research Pathway* (9 credits)

  • Research Methods for Multimedia Entertainment (3 credits)
  • Independent Study in Multimedia Entertainment (6 credits)

Other Electives (pick 1-2 subjects; depending on pathways, 3 credits each)

  • Entrepreneurship for Culture and Creative Industry
  • Media Art Technologies
  • Sound Design and Development
  • Digital Art Assets: Bringing Crafts to Markets and NFTs
  • Special and Emerging Topics in Multimedia Entertainment
  • Internship
Master's Capstone (6 Credits)



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