PolyU’s innovative pedagogies were recently recognised at the QS Reimagine Education Awards – often referred to as the “Oscars” of the education sector – where the University won two Silver Awards and one Bronze Award, the highest number among Hong Kong universities. Three PolyU teams from various departments integrated generative artificial intelligence (GenAI) and metaverse technologies into their teaching initiatives. Their pioneering approaches stood out among over 1,650 global submissions, evaluated by more than 1,300 international experts across 21 categories.

 

GenAI-powered learning platform receives Silver Award

GPTutor, a GenAI-powered learning platform developed by a team led by Dr Richard Lui, Senior Lecturer of the Department of Computing, strengthens AI literacy and essential workplace skills for students across disciplines. The project, titled “AI Literacy to Workplace Excellence: Transforming Education for Next-Generation Professionals”, won a Silver Award in the AI in Education by Higher Education Institutions category.

 

GPTutor was developed by a team led by Dr Richard Lui (left) and Co-Principal Investigator Dr Jessica Neuville, Associate Professor of Practice of the School of Optometry.

GPTutor was developed by a team led by Dr Richard Lui (left) and Co-Principal Investigator Dr Jessica Neuville, Associate Professor of Practice of the School of Optometry.

The AI chatbot GPTutor provides students with instant, personalised feedback to better prepare them for real-world conditions.

The AI chatbot GPTutor provides students with instant, personalised feedback to better prepare them for real-world conditions.

GPTutor offers a range of self directed learning support, including an AI chatbot for answering questions and generating personalised revision quizzes. Instructors can create three-dimensional avatars that bridge the gap between theoretical knowledge and practical application, equipping students with essential workplace skills. Over 3,000 PolyU students have used this platform, with AI enhanced experiential activities tailored for more than 20 programmes.

 

Authentic clinical simulations project wins Silver Award

The “Standardised Programme for Advancing Clinical Education” (S.P.A.C.E.), led by Professor Shirley Ngai, Associate Head and Associate Professor of the Department of Rehabilitation Sciences, reshapes traditional physiotherapy education by providing authentic clinical simulations to facilitate students’ transition from classroom learning to clinical placements. This project won a Silver Award in the Nurturing Employability category.

 

Prof. Shirley Ngai (2nd from right) and her team, including Prof. Marco Pang, Chair Professor of Neurorehabilitation and Head; Prof. Sam Chan, Associate Professor; Mr Stanley Wu, Associate Professor of Practice (2nd from left); Mr Ricco Yip, Assistant Professor of Practice (1st from right); and Mr Dereck Fu, Assistant Professor of Practice (1st from left), of the Department of Rehabilitation Sciences.

Prof. Shirley Ngai (2nd from right) and her team, including Prof. Marco Pang, Chair Professor of Neurorehabilitation and Head; Prof. Sam Chan, Associate Professor; Mr Stanley Wu, Associate Professor of Practice (2nd from left); Mr Ricco Yip, Assistant Professor of Practice (1st from right); and Mr Dereck Fu, Assistant Professor of Practice (1st from left), of the Department of Rehabilitation Sciences.

The project S.P.A.C.E. is an experiential learning model for physiotherapy students that immerses them in an authentic simulated clinical environment co-designed through industry collaboration and local expertise to reflect real-world demands.

The project S.P.A.C.E. is an experiential learning model for physiotherapy students that immerses them in an authentic simulated clinical environment co-designed through industry collaboration and local expertise to reflect real-world demands.

This pre clinical training framework immerses physiotherapy students in realistic clinical settings with standardised patients, helping them navigate workplace challenges such as hierarchical dynamics. Scenarios are co-designed with industry experts and enhanced with GenAI to improve case diversity. Immediate feedback from teaching staff further enriches learning outcomes, comprehensively improving students’ clinical competency, decision-making skills and adaptability. Looking ahead, S.P.A.C.E. will expand to cover diverse specialties from hospital to community settings.

 

Metaverse game for interprofessional healthcare education wins Bronze Award

The project “vCare: A Multiplayer Metaverse Game for Interprofessional Healthcare Education” (vCare) is a multiplayer metaverse educational game designed to foster students’ autonomy, competence and relatedness. Spearheaded by Dr Kitty Chan, Associate Professor of Practice of the School of Nursing, it won a Bronze Award in the Nurturing Values and Ethics category.

Dr Kitty Chan’s vCare team comprises teaching staff from various departments. From the School of Nursing: Prof. Justina Liu, Associate Head (Education) and Professor; Prof. Patrick Kor, Associate Professor; and Dr Katherine Chang, Lecturer. From the Department of Health Technology and Informatics: Dr Vincent Leung and Mr Edward Wong, both Associate Professors of Practice. From the Department of Rehabilitation Sciences: Mr Curtis Wong, Associate Professor of Practice.

Dr Kitty Chan’s vCare team comprises teaching staff from various departments. From the School of Nursing: Prof. Justina Liu, Associate Head (Education) and Professor; Prof. Patrick Kor, Associate Professor; and Dr Katherine Chang, Lecturer. From the Department of Health Technology and Informatics: Dr Vincent Leung and Mr Edward Wong, both Associate Professors of Practice. From the Department of Rehabilitation Sciences: Mr Curtis Wong, Associate Professor of Practice.

The metaverse game vCare allows students from different disciplines to interact in simulated clinical rooms, offering live, real-time discussions that can be recorded for later reflection. Over 100 players can log in at the same time.

The metaverse game vCare allows students from different disciplines to interact in simulated clinical rooms, offering live, real-time discussions that can be recorded for later reflection. Over 100 players can log in at the same time.

Supporting up to 100 participants in game rooms, vCare brings together students from nursing, rehabilitation, radiography, and other health professions to collaborate in customisable virtual clinical environments. Through these interactions, students gain insight into different professional perspectives, values, and ethical stances, develop skills in resolving team conflicts, and build a strong ethical foundation. Planned enhancements include integrating real-life cases to further promote inclusive, value-driven healthcare education.

 

PolyU embraces leading-edge teaching across disciplines by actively incorporating advanced education technologies and adopting experiential learning approaches to enhance student engagement and outcomes. These achievements in the QS Reimagine Awards underscore the University’s commitment to educational excellence and its leadership in shaping the future of learning.