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MSc in Innovative Multimedia Entertainment

 Ember Cocoon

by Zhang Danyi, Chen Yingwen, Guo Xiang, Zhang Jiayang, Zhang Mingzhi

MSc in Innovative Multimedia Entertainment

 

 Ember Cocoon is a 3D psychological narrative puzzle game developed by Team CtrlS using Unreal Engine 5. The project explores the internal journey of Ran Ming, a survivor of a tragic childhood fire haunted by guilt. Triggered by a domestic kitchen fire, players navigate three "Mental Cocoons"—surreal levels representing disorientation, distortion, and reconciliation. 

The game’s core innovation lies in "Mechanic Storytelling," which turns psychological trauma into interactive gameplay constraints. Players manage a three-state mental model—Panic, Intrusion, and Stress—where rising stress levels distort the audiovisual environment and trigger survival timers. To avoid collapse, players must locate and interact with "Grounding Objects", mirroring actual therapeutic techniques used to anchor trauma survivors to reality.

餘燼之繭》是一款 3D 心理敘事解謎遊戲。項目講述了主人公冉明曾在童年的一場悲劇性火災中倖存,卻長期被愧疚感所困擾。一次家庭廚房火災再次觸發了他的創傷記憶,玩家將進入三個「心理繭房」——分別象徵迷失、扭曲與和解的超現實關卡。

遊戲的核心創新在於「機制化敘事」:它將心理創傷轉化為可互動的遊戲機制。玩家需要管理「恐慌、侵入、壓力」三種心理狀態。當壓力不斷上升時,遊戲中的視聽環境會逐漸扭曲,並觸發生存倒計時。為了避免精神崩潰,玩家必須尋找並互動「錨定物」。這一機制呼應了真實心理治療中常用的 grounding techniques,即通過具體感官刺激幫助創傷經歷者重新錨定現實。 《餘燼之繭》試圖搭建一座通向創傷體驗的共情橋樑。項目將高質量視覺表現與創新玩法機制相結合,帶領玩家深入探索記憶、愧疚,以及直面過去所需要的勇氣。

Tutor: Dr Hossein Najafi, Dr Rhys Jones

 


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