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Re:Verse 2025
終末:回歸 2025

A Narrative JRPG of Fate, Time, and the Meaning of Everyday Life
以命運之牌,逆轉終末的故事

by Diego Shing Hei Lam,  
Ranen Nok Him Wong 
 

BA (Hons) in Interaction Design

 

Re:Verse 2025 is a narrative-driven JRPG built in Unreal Engine. The story begins at the apocalypse, and at the last moment, the protagonist is sent back in time by one year, gaining the Fate Power: a set of 22 Tarot cards serving as weapons and abilities. Players have one year before the end of the world strikes again. Within this time, they explore a dual-world system — the ordinary Reality and the supernatural Collapsed World — while building relationships with NPCs, managing a daily schedule, and customising their Tarot card loadout. Every choice shapes their power. Inspired by real-world apocalypse fascination and the Japanese art exhibition "1999: The Memory of That Day Which Doesn't Exist," the game asks a central question: would people who longed for the end of the world regret it once it arrived? Re:Verse 2025 challenges players to discover that the ordinary life they sought to escape is precisely what gave it meaning.



《終末:回歸 2025》是一款以敘事為核心、於 Unreal Engine 開發的日系角色扮演遊戲。故事從世界末日開始,主角在最後一刻被送回一年前,獲得「命運之力」的塔羅牌組合能力。 玩家須在末日倒計時的一年內,穿梭於現實與「崩壞世界」之間,透過日常行動、與NPC建立關係,以及自訂塔羅牌配置來累積力量。 遊戲靈感源於現實社會對末世的嚮往,探討核心命題:那些曾渴望世界終結的人,在末日真正降臨時,是否會感到後悔?《終末:回歸 2025》讓玩家發現,他們渴望逃離的平凡,枯燥乏味的日常生活,正是賦予生命意義的所在。

 

Tutor: Huaxin Wei

 

 

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