Basic 3D Modeling with Blender
Workshop/ Training/ Webinar
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Date
24 Oct 2025
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Organiser
ITS
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Time
15:00 - 16:30
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Venue
M401
Enquiry
IT HelpCentre (Hotline) 2766 5900 / (WhatsApp/ WeChat) 6577 9669
Summary
Date: 24 Oct 2025 (Fri)
Time: 15:00 - 16:30
Venue: M401
Target Audience: All students
Medium of Instruction: English
Objective:
This workshop aims to provide participants with the fundamental skills to create their own simple 3D models using Blender, a powerful and free open-source 3D software. Participants will learn the end-to-end process, from navigating the Blender interface to preparing a digital model for 3D printing.
What you will learn:
By the end of this hands-on workshop, you will be able to:
- Navigate Blender’s 3D viewport and understand its basic user interface.
- Create and manipulate basic 3D shapes (meshes) using essential tools such as move, rotate, and scale.
- Explain core 3D modeling concepts, including vertices, edges, and faces.
- Apply fundamental modeling techniques, such as extruding and insetting, to add detail to your models.
- Use modifiers to streamline and enhance the modeling process.
- Identify key considerations for 3D printing, such as wall thickness and ensuring your model is “manifold” (watertight).
- Prepare and export your finished model in a 3D-printable file format.
Agenda:
- Introduction to the World of 3D
- Welcome and Introduction
- What is 3D modeling and 3D printing
- Overview of applications (rapid prototyping, custom parts, art)
- Introduction to Blender as a powerful, free tool
- Getting Started with Blender
- Downloading and installing Blender
- First look at the Blender interface: the 3D Viewport, Outliner, and Properties panel
- Navigating in 3D space: orbiting, panning, and zooming
- Your First 3D Model
- Working with Objects
- Object Mode vs. Edit Mode
- Adding and deleting basic shapes (cubes, spheres, cylinders)
- Basic transformations: moving, rotating, and scaling objects
- Introduction to Mesh Modeling
- Understanding vertices, edges, and faces
- Hands-on exercise: Modifying a cube.
- Using essential tools: Extrude, Inset, and Loop Cut to add detail
- Hands-on Project: Start designing a personalized keychain.
- Preparing Your Model for the Real World
- Finalizing Your Design for 3D Printing
- Introduction to Modifiers (e.g., Solidify, Bevel)
- What makes a model 3D printable? (Manifold/watertight geometry)
- Checking for common issues: wall thickness and scale
- Hands-on Project: Finalize the keychain model, ensuring it's printable
- From Digital to Physical
- Exporting your model as an .STL file
- Brief overview of "slicing" software (e.g., Cura) and concepts like "Fill Pattern" and "Supports"
- Wrap-up and Q&A