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Basic 3D Modeling with Blender

Workshop/ Training/ Webinar

Summary

Date: 16 Sep 2025 (Tue)

Time: 15:00 - 16:30

Venue: Onsite - TBC

Target Audience: All students

Medium of Instruction: English

 

Objective:

This workshop aims to provide participants with the fundamental skills to create their own simple 3D models using Blender, a powerful and free open-source 3D software. Participants will learn the end-to-end process, from navigating the Blender interface to preparing a digital model for 3D printing.

 

What you will learn:

By the end of this hands-on workshop, you will be able to:

  • Navigate Blender's 3D viewport and understand its basic user interface.
  • Create and manipulate basic 3D shapes (meshes) using essential tools like move, rotate, and scale.
  • Understand the core concepts of 3D modeling, including vertices, edges, and faces.
  • Use fundamental modeling techniques such as extruding and insetting to add detail to your models.
  • Apply modifiers to aid in the modeling process.
  • Understand key considerations for 3D printing, such as wall thickness and making a model "manifold" (watertight).
  • Prepare and export your finished model into a 3D-printable file format

 

Agenda:

  • Introduction to the World of 3D
    • Welcome and Introduction
    • What is 3D modeling and 3D printing
    • Overview of applications (rapid prototyping, custom parts, art)
  • Introduction to Blender as a powerful, free tool
    • Getting Started with Blender
    • Downloading and installing Blender
  • First look at the Blender interface: the 3D Viewport, Outliner, and Properties panel
    • Navigating in 3D space: orbiting, panning, and zooming
  • Your First 3D Model
    • Working with Objects
    • Object Mode vs. Edit Mode
    • Adding and deleting basic shapes (cubes, spheres, cylinders)
    • Basic transformations: moving, rotating, and scaling objects
  • Introduction to Mesh Modeling
    • Understanding vertices, edges, and faces
    • Hands-on exercise: Modifying a cube.
    • Using essential tools: Extrude, Inset, and Loop Cut to add detail
    • Hands-on Project: Start designing a personalized keychain.
  • Preparing Your Model for the Real World
    • Finalizing Your Design for 3D Printing
  • Introduction to Modifiers (e.g., Solidify, Bevel)
    • What makes a model 3D printable? (Manifold/watertight geometry)
    • Checking for common issues: wall thickness and scale
    • Hands-on Project: Finalize the keychain model, ensuring it's printable
    • From Digital to Physical
  • Exporting your model as an .STL file
    • Brief overview of "slicing" software (e.g., Cura) and concepts like "Fill Pattern" and "Supports"
  • Wrap-up and Q&A

 

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