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學術交流: Academic Collaboration: |
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導師詳細講解整個實驗的大鋼、目標、規則及策略。將沉悶的實驗轉化成刺激好玩遊戲,實在是學生們的一大喜訊。 Instructor explained the outline,
objective, rule and strategy of the experiment. A conducive learning
environment was created. |
每位同學都要演繹不同的崗位及角色,而每個角色都有不同的職責,務求真實地模擬企業資源計劃運作。 To enhance the similarity of the game
to the real situation, every student has his/her role and position with
different duties in the game. |
遊戲過程中,每位同學都要帶上自己的工作證,十分認真! When they were playing the game,
students were required to put on their identity cards very seriously. |
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而遊戲的模式,就好像「大富翁」一樣,都需要硬件的配合。 The mode of the game was similar
to“Monopoly”in which some tools were required. |
最新的數據為學生提供真實的市場分析。 The latest data from the real
market was provided to students for analysis. |
提供詳細的財務分析,務求同學們更進一步提升企業的運作及管理能力。 A detailed financial analysis was
provided to students. It would help students improve the operation and
management of the enterprise. |
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為增加遊戲的緊湊性,同學一開始便要學習及參與第一年度的市場投標活動。 To make sure students were
familiar to the game, they took trial run for the first-year bidding
activity. |
同學表現得既雀躍,又興奮。 Students were excited with their performance. click |
遊戲過程中,導師和助手都會緊貼每一組的進度;縱使同學有錯亂或遺漏,都沒有問題。 Instructor and helpers closely monitored the progress of students in this activity to ensure its smooth running. click |
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整個遊戲不單給同學深入認識企業資源計劃,更擴闊同學們對市場學及財務學的認知。組員的討論及交流,提升學習的互動能力。 Through playing the game, students
not only learnt more about the concept of enterprise resources planning but also
broadened their knowledge in Marketing and Finance. The interaction and
discussion between students could further enhance the conductive learning
environment. click
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導師和同學們一起用膳,互相交流。 For networking purpose,
instructors and students enjoyed lunch together in the campus. |
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