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HOOD UI: A Spoiler-Friendly Navigation
A design-driven project aspiring to re-invent map interfaces that cater spoilers control.

Tutor: Dr Huaxin Wei

Betty Durango
Betty Durango
Program: MDes Interaction Design
Year of Graduation: 2022
Topic: Accessibility, Cognitive Load, Maps, Storyfinding, Wayfinding
Project Type: Demonstration Project
HOOD UI is a design-driven project aspiring to re-invent map interfaces that cater spoilers control (the reveal of a previously unknown aspect which you would have rather learnt on your own). The new form of maps is ultimately intended to facilitate players' experience in their progression of digital gameplay. By understanding how players overcome the challenges of finding ways and exploring stories, the project aims to elicit a comprehensive guideline for game developers to design new generation map interfaces, improve the gameplay experience, and prioritize personalized features.

Current designs heavily relied on a long list of manual configurations from the game settings, and they did not facilitate the switching of navigation modalities during gameplay. Players could only choose the interface with either minimal features that might impact the level of difficulty, or to select an interface with all the information (destinations, items, characters) that were considered as spoilers, since players might have wanted to explore by themselves instead.

To overcome the aforementioned issues, the project set the design vision to create a seamless, immersive experience in accessing map interfaces for players of different levels of gaming proficiency when in need to overcome storyfinding and wayfinding challenges.

The project explores the balance between players' needs and development efforts. The automation logic serves as a starting premise in supporting parameters to train AI in specific inputless commands.
Future work of HOOD UI could be extended as plugin frameworks for user interface middleware such as Qt.io, Noesis UI, and other developer tools.
Implication beyond games: Support strategies for tourism which foster visitors to explore areas without heavily relying on Point A to B storyfinding itineraries.
For education, particularly in Science, as "spoilers" are elements or behaviors that sabotage students' motivation to learn, create, or wonder.
Future work of HOOD UI could be extended as plugin frameworks for user interface middleware such as Qt.io, Noesis UI, and other developer tools.
Implication beyond games: Support strategies for tourism which foster visitors to explore areas without heavily relying on Point A to B storyfinding itineraries.
For education, particularly in Science, as "spoilers" are elements or behaviors that sabotage students' motivation to learn, create, or wonder.
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